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L2 Chase

Information

General information

  • Chronicle: Interlude.
  • Client: Classic.
  • Maximum game windows per computer: 2 (3 with Premium).
  • Weight limit and inventory: larger than standard.
  • Auto macro: disabled.
  • Auto Farm: not available.
  • Pet and servitor buffs: inherited from the owner.
  • Daily restart: 5h (Brasília time, GMT-3).
  • Character protection: command .lock, enabled through the account panel — password lock.
  • 1st and 2nd class: quest or Chase Coin.
  • 3rd class, Sub-class and Nobless: retail quest.
Server rates
RateMultiplier
EXP/SP7x Dynamic Rates
Adena3x
Drop2x
Spoil2x
Raid Boss EXP/SP3x
Raid Boss drop1x
Seal Stones3x
Quest1x

Stages

Stage I · EXP / SP
Level 1–40
7x
Level 41–46
5x
Level 47–51
3x
Level 52+
0.5x
Stage I · New features
  • Server opening.
  • Equipment up to grade C can be used.
View details
Stage I
StageEXP by levelUnlocks / Restrictions
Stage I
  • 1–40 = 7x.
  • 41–46 = 5x.
  • 47–51 = 3x.
  • 52+ = 0.5x.
  • Opening: server open.
  • Equipment: up to grade C.
  • Table rates: EXP and SP.

Dynamic rates: EXP and SP.
Adena and drop rates: do not change with level.
Stage changes: announced on Discord.

Exclusive features

Core system

Auto Support

Your support helps you while you progress on your main character.

  • Casts songs and dances at the right time, only when the target is in your party and within the range you set.
  • Elders use Recharge when the target's mana reaches the percentage you set.
  • Follows the target, sits to recover mana and stands up when needed.
  • Does not attack or heal.
  • Buff and mana support pauses when the target or party members are in combat.
  • Blocked in Castle Sieges, Epic Bosses and special areas.
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Clan

  • Command: .clan.
  • New skills: 8.
  • Levels per skill: 3.
  • Payment: Adena from the clan warehouse.
  • Warehouse: funded by member donations.
  • Price: depends on clan size.
  • Recipients: all members outside the Academy.
  • VIP: not required.
Clan Skills
SkillBonus by level
EXP/SP+2/4/6%
PvE damage+3/4/5%
PvE defense2/3/4%
Physical PvP defense2/3/4%
Magical PvP defense2/3/4%
Atk. Spd+1/2/3%
Casting Spd+1/2/3%
MP consumption−1/2/3%

Olympiad

  • Rules: retail.

Class Balance

Gladiator

Duelist

PvE Physical Damage

Passive 30% bonus to physical attacks and skills against monsters and Raid Bosses (15% with a Pole), from the 2nd class. No effect on Epic Bosses.

New

Fatal Strike

Can now deal critical damage.

Adjusted

Warlord

Dreadnought

PvE Physical Damage

Passive 30% bonus to physical attacks and skills against monsters and Raid Bosses (15% with a Pole), from the 2nd class. No effect on Epic Bosses.

New

Treasure Hunter

Adventurer

PvE Physical Damage

Passive 30% bonus to physical attacks and skills against monsters and Raid Bosses (15% with a Pole), from the 2nd class. No effect on Epic Bosses.

New

Hawkeye

Sagittarius

PvE Physical Damage

Passive 30% bonus to physical attacks and skills against monsters and Raid Bosses (15% with a Pole), from the 2nd class. No effect on Epic Bosses.

New

Snipe

No longer immobilizes: reduces movement speed by 80%.

Adjusted

Paladin

Phoenix KnightTankers are often overlooked in low rate Interlude, since parties need songs and dances active and the Warlord has more impact when leveling and in mass PvP. We decided to make their skills stronger and give them more use in PvE and PvP.

PvE Physical Damage

Passive 30% bonus to physical attacks and skills against monsters and Raid Bosses (15% with a Pole), from the 2nd class. No effect on Epic Bosses.

New

PvP Physical Damage

Passive 20% bonus to physical attacks and skills against players, from the 2nd class.

New

Aura of Hate

Radius increased from 200 to 400, with a minimum reuse of 5 s.

Adjusted

Mass Shackling

Radius increased from 200 to 300.

Adjusted

Ultimate Defense

No longer immobilizes: reduces movement speed by 80%.

Adjusted

Vengeance

No longer immobilizes: reduces movement speed by 80%.

Adjusted

Dark Avenger

Hell KnightTankers are often overlooked in low rate Interlude, since parties need songs and dances active and the Warlord has more impact when leveling and in mass PvP. We decided to make their skills stronger and give them more use in PvE and PvP.

PvE Physical Damage

Passive 30% bonus to physical attacks and skills against monsters and Raid Bosses (15% with a Pole), from the 2nd class. No effect on Epic Bosses.

New

PvP Physical Damage

Passive 20% bonus to physical attacks and skills against players, from the 2nd class.

New

Horror and Hamstring

Now a physical skill, with casting time scaling with Atk. Spd.

Adjusted

Summon Dark Panther

Pets gain +30% PvE damage. Duration adjusted to 60 minutes. They inherit the owner's buffs and do not consume XP.

Adjusted

Aura of Hate

Radius increased from 200 to 400, with a minimum reuse of 5 s.

Adjusted

Mass Shackling

Added to the class from level 58, with a 300 radius.

New

Ultimate Defense

No longer immobilizes: reduces movement speed by 80%.

Adjusted

Vengeance

No longer immobilizes: reduces movement speed by 80%.

Adjusted

Enchant

  • Maximum enchant: +20.
  • Safe enchant: weapon +3 / armor +3 (one-piece +4) / jewelry +3.
Success chance by level
EnchantNormal scrollBlessed
+1–+3100%100%
+4–+650%60%
+7–+940%50%
+10 and above35%45%
  • Normal scroll: on failure, the item crystallizes.
  • Blessed: on failure, the item does not break; enchant resets to +0.

Seven Signs

  • Rules: retail.

Sieges

  • Castle and clan hall sieges: retail.
  • Auto Support during sieges: blocked.
  • Floran Fortress: an L2 Chase siege.
  • Floran Fortress: mini bosses.
  • Floran Fortress rewards: for participation.